Attacks | Move Name | Move Damage | Move Element |
Move 1 | Water Control | Allows the user to control water to use it to turn it to anything | Water | Move 2 | Aqua Spindash | 50 Damage | Water | Move 3 | Water Wave | 40 Damage | Water | Move 4 | Water Clones | No Damage makes clones made out of water that could freeze when touched | Water/Ice | Move 5 | Aquatic Cyclone | 100 Damage | Water | Move 6 | Hydro's Kick | 50 Damage and traps the opponent in a water jail for 1 turn | Water | Move 7 | Nevermeltarmor | No Damag gives the user protection from Fire and Ice attacks | Ice | Move 8 | Ice Ball | 30 Damage | Ice | Move 9 | Ice Blast | 60 Damage and freese's opponent for 1 turn | Ice | Move 10 | Ice Clones | No Damage makes clones of the user made out of ice that could shoot ice balls and any touch of it that target will freeze | Ice | Move 11 | Ice Touch | 20 Damage but can only be use when target hits the user by a close cobat attacks and who ever hit the user with close combat attacks will freese for 1 turn | Ice | Move 12 | Avalanche | 200 Damage and turns the battlefield to a Ice and Snow field | Ice |
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